There are also a lot of new features such as powerful artefacts and spells." Indeed, the developer's efforts appear to be paying dividends. We've made a lot of improvements to the interface, such as the number of units you can see on the banner. However, we're also making sure that the game remains very deep for hardcore gamers.
We want you to be able to start playing without having to read the manual. "That's why the graphics are so bright and the interface so intuitive. "We wanted to make a war game not only for hardcore players, but for all strategy fans, even young players," explains Bodrikov. We wanted to work hard on the story and make it much less clichéd than the story in Fantasy Wars, and I think we've achieved this." 1C:Ino-Co has also endeavoured to avoid injecting too much hardcore number crunching into its latest project. "The whole game is about elves but there are some bonus missions that can be earned with other races, such as humans and dwarves. "The elves in Elven Legacy are not the same race as the elves in Fantasy wars, they're a whole new race," explains Max Bodrikov, Elven Legacy's game designer. While the plot's premise is hardly groundbreaking, it's clearly an improvement over the cliché-ridden story that prevented Fantasy Wars from ever being a truly engaging all-round experience.